Hatchery

The Hatchery Station (speak to "Vilhelm Hatchard" pictured below) is where players hatch and feed their Gigaverse Giglings Eggs & Pets, as well as cook food from fish they've caught.

Where it is

The Hatchery can be found in the underground room beside the fishing pond.

What it does

-Hatch your gigling eggs through a resource and time-intensive process (or use an 'eggspeditor' to speed it up) -Cook Fish caught in the Fishing Mode into Food (can be fed to giglings, tradeable) -Feed your giglings to produce different resources, based on the gigling traits

Hatching Process

Egg hatching is a delicate process and to achieve the best possible outcome (a high-quality hatch at the fastest speed), you'll need to maximize the temperature AND the comfort of each egg.

Multiple eggs can be hatched at once, but make sure you have enough materials to sustain their comfort and temperature all throughout the hatching process!

Feeding eggs with different faction resources influences the faction that the gigling will belong to, when hatched.

Resource Requirements

Hatching an egg requires hatching materials and faction dust (optional).

Two types of hatching materials - Biofuels and Incube. All of the materials are soul-bound to the player.

They can be acquired by trading base materials that can be found in the dungeon.

Fate: Faction Specific Resource Requirements

Faction dust can be added to the hatching process to give Giglings a chance of having a certain faction when they hatch

Giglings don't naturally have a faction. You must add faction dust (example: Crusader dust) to influence the 'Fate' of a gigling before hatching, otherwise, your gigling will hatch factionless

Each "influence" of faction dust increases the fate % of hatching as that faction by +4.75% and +0.25% Gigus Faction. Giglings only get 1 faction upon hatching, and it cannot be changed currently

Multiple can be used, up to 20 influences (at 20/20 fate, you will have a 100% chance of getting a gigling with a faction trait)

If you don't have 20/20 fate, there is a chance your gigling will hatch with "Faction: None" trait

Starting cost to influence is 5 Faction Dust. If you use the same Faction Dust, it will cost 1 more dust per influence

Hint: Use Faction Dust from multiple factions to save dust!

Progress (Temperature) AND Quality (Comfort)

Progress is directly influenced by the Temperature while Quality is influenced by both Comfort and Progress.

Check the following matrix to understand the relation between the factors.

Cooking Food

Fish caught in the Fishing Game Mode can be cooked into 'Food'

Rarer Food = Chances for better effects upon feeding giglings

Current Food (new food types may be possible in the future)

  • Void Seeds: From Dungetron 5000 Normal Mode (purchasable on marketplace)

  • Chum: Cook 3 'common' fish for 1 chum

  • Fish Fillet: Cook 2 'uncommon' fish for 1 fish fillet

  • Uramaki: Cook 1 'rare' fish for 1 uramaki

Feeding Giglings

Select and feed your giglings cooked food at the "Pets" tab in the Hatchery

Outputs

  • Male giglings produce 'Dung'

  • Female giglings produce 'Butterflies'

  • Giglings with a 'Faction' trait have a chance at producing the faction version of the base resource they produce.

  • Example: a gigling with the traits- Gender(Female) & Faction(Athena) can produce butterflies and have a smaller chance of producing an 'Athena Butterfly'

  • The Rarity trait (Uncommon, Rare, Epic, Legendary, Relic, Giga) influences the % chance of receiving a Faction Material when feeding a gigling with a Faction Trait.

  • The higher the rarity (1-6 in OpenSea filters for hatched, faction giglings only, not unhatched or 'none' faction giglings) the higher the chances of receiving faction materials.

  • Rarity also effects the quantity of output per feed, with highest quantities being relic and giga tier (3x output rolls)

Hunger

Feeding your gigling reduces its hunger by 1

Giglings regain 1 hunger every 3 days

Some food has a chance of restoring hunger upon feeding

At 8/8 hunger your gigling will not grow hungrier. There is no current death mechanic if left unfed

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