> For the complete documentation index, see [llms.txt](https://docs.gigaverse.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gigaverse.io/combat/combat-skill-points.md).

# Combat Skill Points

In order to progress further in combat, you will need to level up your skills. Collect materials required to level up from the dungeons.&#x20;

There are eight (8) skill types

* **Sword ATK & DEF**&#x20;
* **Shield ATK & DEF**
* **Spell ATK & DEF**&#x20;
* **Max HP**
* **Max AMR**&#x20;

<figure><img src="/files/SmGedbVZRa1K8dZgRYdF" alt=""><figcaption><p>Combat Skills</p></figcaption></figure>

There are two primary upgrade systems:&#x20;

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td>Material: Dungeon Scraps</td><td>Level up skills for Dungetron 5000</td><td>Dropped only in Dungetron 5000: Normal</td><td><a href="/files/ZcXDebRlJb1LkZxDVLEn">/files/ZcXDebRlJb1LkZxDVLEn</a></td></tr><tr><td>Material: Giga Shards</td><td>Level up skills for Dungetron: Underhaul</td><td>Dropped in Dungetron 5000: Normal and Underhaul</td><td><a href="/files/jahjypCVsYUZ2BR94bWw">/files/jahjypCVsYUZ2BR94bWw</a></td></tr></tbody></table>

Notes:

* Scrap & Giga Shards are soulbound (meaning they cannot be sold or transferred).&#x20;
* Giga Shards and Dungeon Scraps are not interchangeable.
* It costs more & more materials to level up your skills as your level increases.
* Scrap can also be used to craft gear. See [Workbench](/crafting-and-stations/workbench.md) to learn more about crafting gear.
* As you reach higher individual skill levels, it will take more than 1 skill point to upgrade a skill to get the new level’s combat bonus
* Each skill point applied will increase overall combat level by 1, with a max of 100
* You can respec by spending Temporal Hourglasses to return a skill point

{% hint style="danger" %}
Downgrading a skill only returns 75% of the materials spent on that level
{% endhint %}

<table data-header-hidden data-full-width="true"><thead><tr><th></th><th></th><th data-hidden></th></tr></thead><tbody><tr><td></td><td></td><td></td></tr></tbody></table>


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